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Destiny 2's first expansion pack, Curse of Osiris, has been under a lot of scrutiny since it was released only a few days ago. Critics have pointed out that there doesn't seem to be much in-game content and feel like the $20 price tag is too steep for what was offered. Bungie has since issued an apology for not having more content and promised that there will be additional content coming in December. It remains to be seen if the company can deliver on its promise but as it stands right now, you're paying $20 for 4 hours of average gameplay which doesn't seem like much for such a high priced game. In an interview with OXM, Destiny 2 creative director Luke Smith was asked whether or not the fans were smart for thinking that Destiny 2 was too similar to its predecessor. Mr. Smith gave his theory on why people believe the game to be so similar to its predecessor, saying: “The biggest thing about Destiny is that it's built on this idea of change. So when you look at the game and players talk about it, I think they're talking about change in form or presentation or style or tone, or changing how you play the game. We did some changes alongside the launch of The Taken King last year that we're really excited about and we're doing things like adjusting how certain experience acts like mods do in Destiny 1. We're really looking to deepen and build out the Destiny universe and the characters and the stories and everything that we're doing to do that." The Taken King shipped with changes such as nerfing player abilities, allowing for more customization options for character builds, as well as introducing new quests, objectives, and maps. The biggest change was story-wise as it was made clear by Bungie staff members such as Luke Smith (creative director) on their official forums that The Taken King was Bungie's final story-driven event for Destiny before moving on to new projects. Ghost Fragments are datapacks containing ghostly material of events players have participated in. Each Pack grants various cosmetic rewards, outlined below. The Cosmodrome is the only location currently available in Destiny 2 The Taken King. The map was originally introduced in Destiny 1 with its own sub-domain within the game known as the "Plaza" zone. The zone would allow players to access numerous activities, including public events, public patrol areas, and more. However, it was not explicitly related to any story missions or bosses aside from a small mention of Petra Venj's journal. By installing the "Curse of Osiris" expansion for Destiny 2, players gain access to The Plaguelands area of the Cosmodrome which has become an area where players can access various public events and patrol areas throughout Forsaken's campaign. The area also holds the "Shrine of Osiris" where players can participate in a weekly ritual known as the Nightfall Strike, and access various micro-transactions and purchases. The Destiny 2 raid is called Leviathan and takes players to the deepest parts of the ocean to do battle with a towering Cabal commander named Calus. There are three different difficulties: Normal Mode, Prestige Mode, and Master Mode. Players must obtain a raid key from an in-game event known as "Leviathan, Eater of Worlds" which allow access to the raid lair similar to how one needs an invitation key in Destiny 1 to enter The Vault of Glass or Crota's End lairs. cfa1e77820

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